Idle — Web Playables
Idle is a parked browser-game laboratory built to learn how idle mechanics, offline progress, reusable HTML5 infrastructure, and portable game distribution work in practice.
Play Idle Startup
The retained game is publicly playable without an account. Ship features, hire a team, raise rounds, accumulate progress while away, and continue through versioned local saves.
What the lab produced
A shared gamekit owns the simulation loop, saves, offline progress, pause behavior, platform adapters, and build boundaries. The same mechanic ships as a normal browser experience and as a submission-ready YouTube Playable package.
Portable by design
Game code talks only to a platform adapter, so it does not depend directly on browser storage, visibility APIs, analytics, or external networks. Timers stop when the host pauses, bundled assets avoid third-party requests, pointer controls support mouse and touch, and the layout adapts to portrait, square, and landscape frames. These constraints keep the retained game useful as distribution research rather than only as a one-off demo.
The save manager wraps player progress in a versioned envelope, supports future migrations, and rejects payloads beyond the platform limit. The simulation is deterministic enough to test prestige and offline earnings without depending on wall-clock animation. Those implementation boundaries are the main proof of the project: it studies how a small game can remain portable, testable, and host-aware while still feeling immediate to a player.
Current state
The research goal produced one live game, a reusable kit, and YouTube-compatible packaging. The project is now parked. There is no promised next game, paid product, account system, or public roadmap.